Engineer (Unreal)

At Timberline Studio, we are looking to grow a team of talented game developers spanning many disciplines, backgrounds and skill sets. On top of searching out highly qualified and specialized individuals, it is also important to find talent which can be cultivated and mentored. We released our first game, The Red Lantern, based on this tenet and we plan to continue scaling this strategy for the next year and beyond.

We are looking for an engineer with intermediate C++/C# skills who is comfortable working closely with a small team to architect, implement, test and deploy gameplay features, development tools and much more. Our tech team has a strong focus in developer/designer support, toolchain creation/enhancement, gameplay programming, continuous integration strategies and platform enabling. If you are interested in joining a highly collaborative, dynamic and inclusive engineering team, we would love to talk to you! 

Responsibilities

  • Maintain and improve portions of game code/architecture/tool pipeline

  • Design, implement, and debug gameplay code systems

  • Attend code reviews to present your own work but also give feedback on others

  • Participate in cross-organizational creative discussion

  • Look to find solutions to execute on design pillars in a collaborative manner

Required Skills

  • Bachelor’s degree or similar experience/expertise in Computer Science

  • Strong background in C# or C++ development.

  • Experience in either Unity or (ideally) Unreal Engine 4 or 5.

  • Have shipped at least one game title or have 2-3 years of game programming experience

  • Strong familiarity with software engineering tools and concepts (code reviews, VCS, agile development). 

  • Strong design instincts and excellent communication skills

  • Experience with debugging large-scale codebases

  • Interest in creating deep, complex and reactive narrative games

Nice-To-Haves

  • Multi-disciplinarian; we have a lot of things to make!

  • A strong understanding of unit testing

  • Critical reasoning-based problem solving (Comfortable searching for solutions to problems on your own, but not too proud to ask for help).

  • Experience working on Continuous Integration systems.

  • Experience in creating editor tools for Unity or Unreal Engine 4.

  • Strong programming and scripting skills in Lua, Python, and other languages

 

This is a full-time, salaried position. We prioritize live-work balance with a flexible schedule and the second and last Fridays off each month. We are open to local and remote candidates and are open to a contract position.

What we offer:

  • Competitive Salary (Depending on location and experience)

  • 401k

  • Medical Insurance

  • Dental and Vision Insurance

  • Flexible, Paid Time Off

  • Remote Position with the option to work in the office in Los Angeles area*

  • Paid Holidays

  • Paid Sick Leave

How to Apply:

Please send your resume and a short paragraph about you to jobs@timberline.studio. Include “Engineer” and your name in the subject line.

We encourage applicants of all backgrounds to apply if you are interested. If you are not sure if you fully match all of the above but feel you are good for the position, please still feel free to submit your resume. Even if this opportunity might not be the best fit, others might be and we'll know you're interested in working with our team.
 

*If you are in the Los Angeles region, you’ll have the opportunity to work out of our office on a hybrid schedule. Timberline Studio requires all in-office team members to be fully vaccinated against COVID-19 with the exception of those who are entitled to a reasonable accommodation due to a medical disability or sincerely held religious belief under the law. You will be required to submit proof that you are fully vaccinated upon hire.