It all began…
In a cozy, sunlit coffee shop in South Pasadena, California. Lindsey Rostal and Nathan Fulton chatted about the power of narrative games and the player’s story. It was this meeting that set them on a path to experiment with the narrative experience. Together they joined forces to found Timberline Studio and embarked on creating their debut title, The Red Lantern. Now, with a small but mighty team with decades of combined development experience, they are working to build a game that will surprise and delight players.
Born and raised in South Korea, Kailey Choi fell in love with animation at an early age. In Korea, she explored clay animation, designing characters, and writing stories. To take her creativity to the next level, she left Korea to study 3D animation at Ringling College of Art and Design. There, Kailey created every part of her first animated short film, Nodding Off, by herself (with the exception of the film’s music track). Now she calls Los Angeles, California her home, and is ready to animate all the cute dogs at Timberline.
A veteran of Character and VFX animation, Nathan is our Jack-of-all-trades at Timberline Studio. Using his vast knowledge of animation, computer science, and music theory, you will be hard pressed to find a problem he can’t solve. When Nathan doesn’t have a pencil or keyboard in his hand, you can find him taking long hikes with his husky, Aska.
John got his start working on commercials and TV shows doing modeling and animation. Always looking for a new project, John started modding games in his free time which eventually lead to him developing games as his full time job. Most days you can find John learning a new artistic skill or nerding out on board games and movies.
David was born and raised on the tough rain soaked streets of Aloha, Oregon. Looking for a sunnier life he packed up and moved to California to work in new media. After successful stints at Maker Studios and The Walt Disney Company, he was ready to focus on his passion for games and joined Timberline Studio. When he’s not in the office you can find him at a car or aviation museum, or dealing with his saltwater reef aquarium.
As Lead Engineer and an avid fan of narrative-driven games, it’s Bryan's goal to create the technical paths needed for Timberline Studio to blaze story-telling trails. An avid outdoorsman, you can find him taking hikes and kayaking with his person on the weekends. Bryan’s other passions include soccer, motoGP, food, and music.
Whether as CEO, office manager, writer or game director, Lindsey keeps all things Timberline running. As Game Director for The Red Lantern, she’s guiding us through the Alaskan wilderness as we try to explore new forms of narrative games. You’ll often find her seeking out her weekly tree bath or a new coffee shop on a walk with her two pups. Unsurprisingly (or perhaps surprisingly), she has a biology degree. We blame this for all the animals.